To start a new discussion, join us on Discord. The DontCamp.com read-only forum archives are below.

DontCamp.com
No, but really, you should join us on Discord.

2014-30-01 Patch - AKA The Day SRAW Stacking Died :(

 
   DontCamp.com Forum Index -> Battlefield Series
View previous topic :: View next topic  
Author Message
[DC]ClavisApocalypticae
Deputy


Joined: 15 Jan 2005
Posts: 1007

PostPosted: Thu Jan 30, 2014 11:11 am    Post subject: 2014-30-01 Patch - AKA The Day SRAW Stacking Died :(

The full release notes are here. No mention of removing the ability to stack the SRAW, but in my own testing it's definitely gone.

A sad day for Engi's everywhere...
_________________
DTC Meetings in TeamSpeak 7:30 pm EST Thursdays. Be there!


Soon you will come to know when the bullet hits the bone.
ProfessorZ
Forum Veteran


Joined: 21 Apr 2004
Posts: 1488
Location: Arab, AL

PostPosted: Thu Jan 30, 2014 11:39 am    Post subject:

Oh well, I never learned how to do it anyway Smile

What is much better about this is MANTLE HAS GONE LIVE!

check out the free performance improvements. This is why I chose an R9 card over Nvidia for my upgrade.

Thanks AMD!
_________________
Steam ID: ProfessorZ
Origin ID: ProfessorZ
BattleNet ID: ProfessorZ#11650
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Thu Jan 30, 2014 2:39 pm    Post subject: Re: 2014-30-01 Patch - AKA The Day SRAW Stacking Died :(

[DC]ClavisApocalypticae wrote:
The full release notes are here. No mention of removing the ability to stack the SRAW, but in my own testing it's definitely gone.

A sad day for Engi's everywhere...


What happens when you try to stack?
[DC]ClavisApocalypticae
Deputy


Joined: 15 Jan 2005
Posts: 1007

PostPosted: Thu Jan 30, 2014 2:45 pm    Post subject:

The first projectile disappears. It doesn't fizzle. It doesn't careen off course. I just blinks out of existence.

Dumb.
_________________
DTC Meetings in TeamSpeak 7:30 pm EST Thursdays. Be there!


Soon you will come to know when the bullet hits the bone.
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Thu Jan 30, 2014 3:08 pm    Post subject:

[DC]ClavisApocalypticae wrote:
The first projectile disappears. It doesn't fizzle. It doesn't careen off course. I just blinks out of existence.

Dumb.


You're right, Dumb.
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Thu Jan 30, 2014 3:15 pm    Post subject:

This patch has a lot of goodies, check them out:

http://www.reddit.com/r/battlefield_4/comments/1wk151/ninja_updates_thread/

  • Multiple missile SRAW change You can no longer have multiple missiles in the air at once.
  • Change kit at Test Range credit to /u/Qahlel.
  • Increased color and contrast They've increased the color and contrast on all camouflage thumbnail images in the Customize menu.
  • New killed by icon New killed by icon as seen in the top of the image.
  • Reduced the "black screen" on spawn from ~1.14 seconds to ~0.11 seconds.
  • 3D enemy spot icons (doritos) scaling The enemy spot icons now scales down the more far away you are. Notice how small they are just above the crosshair on image.
  • In-game chat color update Some in-game chat colors have been updated.
  • Client information icon The HUD icon indicate if anything is going wrong with the client such as packet loss, FPS drops, etc. Credit /u/DarkLord7854
  • Xbox One AND PS4 in-game chat Xbox One AND PS4 now has a "chat" window that pops up when people make requests such as asking for ammo. Img credit /u/youngsplud420
  • In-game scoreboard icons In-game scoreboard icons/numbers are slightly smaller.
  • Admin messages show up on screen Admin messages now show up on screen like seen in the image. Img credit /u/DANNYonPC
  • Bombcarrier spotted 24/7 in Defuse "As soon as somebody picks up the bomb he is spotted for the enemy team." Credit to the guy who made the video.
  • RCB changed to DV-15 on Paracel Storm The "silent" RCB in the Chinese deployment has been changed to an DV-15 and is now available through the spawn screen.
  • People are reporting that the UCAV reloading has been changed, could someone confirm with image/video.


Last edited by Super Wabbit on Thu Jan 30, 2014 5:15 pm; edited 1 time in total
NTolerance
Administrator


Joined: 13 Jul 2005
Posts: 1044

PostPosted: Thu Jan 30, 2014 4:34 pm    Post subject:

Stacking was highly situational and not really OP IMHO.
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Thu Jan 30, 2014 5:14 pm    Post subject:

NT makes a good point. The SRAW does less damage than the RPG7, requires you to be exposed longer to fire. Even if you stack, you're still more exposed than an RPG for marginally better damage. I don't think it was ever OP but did require skill.
[DC]ClavisApocalypticae
Deputy


Joined: 15 Jan 2005
Posts: 1007

PostPosted: Thu Jan 30, 2014 9:46 pm    Post subject:

Agreed, of course on the SRAW issue. One upside is that they seem a bit more accurate against air assets? I've never been able to hit anything in in he air with them, but in my limited testing today, I hit everything I guided it toward. Could just be confirmation bias on my part tho, YMMV.
_________________
DTC Meetings in TeamSpeak 7:30 pm EST Thursdays. Be there!


Soon you will come to know when the bullet hits the bone.
Khaghabal
Old Fogies


Joined: 22 Apr 2004
Posts: 2734
Location: Boston

PostPosted: Fri Jan 31, 2014 1:51 am    Post subject:

Stacking was more likely than not going to get you killed in 9/10 situations, and you need wide open areas.

Sraws have (had?) 0 drop if you aim/fire then unscope. They just keep going straight.

They're good against air because you can guide the projectile in. That's about it. If you guide based on the projectile and not the cursor it's easier to hit air at range.
_________________
Anyone seen my banstick?
ProfessorZ
Forum Veteran


Joined: 21 Apr 2004
Posts: 1488
Location: Arab, AL

PostPosted: Fri Jan 31, 2014 10:53 am    Post subject:

I downloaded the patch but I'm still waiting on the new AMD drivers. Can't wait for me free extra frames from Mantle Smile
_________________
Steam ID: ProfessorZ
Origin ID: ProfessorZ
BattleNet ID: ProfessorZ#11650
JoeSwindell
Forum Veteran


Joined: 12 Sep 2005
Posts: 1612
Location: Roanoke, Virginia

PostPosted: Fri Jan 31, 2014 12:56 pm    Post subject:

ProfessorZ wrote:
I downloaded the patch but I'm still waiting on the new AMD drivers. Can't wait for me free extra frames from Mantle Smile


You mean frames everyone else already had? HA!
Dynamite Dan
Deputy


Joined: 19 Jun 2004
Posts: 4299
Location: Blackburn, Lancashire, UK

PostPosted: Fri Jan 31, 2014 4:06 pm    Post subject:

Khaghabal wrote:
If you guide based on the projectile and not the cursor


Please elaborate?
Kapak
Old Fogies


Joined: 05 Jul 2004
Posts: 3288
Location: Quebec, Canada

PostPosted: Fri Jan 31, 2014 5:41 pm    Post subject:

Dynamite Dan wrote:
Khaghabal wrote:
If you guide based on the projectile and not the cursor


Please elaborate?


When you fire, you aim and lead with the rocket flying and not where your crosshair is pointing.
_________________

you dont know the power of this button