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Increasing the TTK

 
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NTolerance
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Joined: 13 Jul 2005
Posts: 1044

PostPosted: Fri May 30, 2014 4:22 pm    Post subject: Increasing the TTK

Let's talk about TTK (time to kill). In BF4 it's very low! This means that you have little to no time to react to someone shooting you. This leads to a very conservative (careful) playstyle and much less run-and-gun gameplay. I think this one thing is the cause of a lot of the frustration with BF4's gunplay and I believe that's it's significantly different from other games with a higher TTK (basically any other tactical shooter that's not like ARMA).


Interesting changes are in the works for infantry combat in BF4:

http://mp1st.com/2014/05/30/incoming-battlefield-4-cte-improvements-may-tweak-game-damage-model-reduce-suppression/#.U4j3xZGx3UY

Takeaways:

* When the netcode update rate goes from 10 to 30, the TTK (time to kill) goes down, possibly due to better hitreg or player feedback
* DICE wants to make the TTK higher to make fights last longer and give players time to react
* To compensate for the higher update rate and to increase the TTK they are considering changes to the damage model for guns (reducing damage basically)
* DICE wants players to play less defensively (less emphasis on the careful playstyle)