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Kerbal Space Program.
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Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Mon Jul 22, 2013 3:44 pm    Post subject:

Star Wars themed KSP ships: http://youtu.be/cVKu7rJ16Sk
JoeSwindell
Forum Veteran


Joined: 12 Sep 2005
Posts: 1612
Location: Roanoke, Virginia

PostPosted: Mon Jul 22, 2013 5:04 pm    Post subject:

those are awesomeeeee!
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Mon Jul 22, 2013 10:13 pm    Post subject:

Autopilot be damned! We'll fly this bucket like real men: http://steamcommunity.com/sharedfiles/filedetails/?id=162812412
Dynamite Dan
Deputy


Joined: 19 Jun 2004
Posts: 4299
Location: Blackburn, Lancashire, UK

PostPosted: Wed Jul 24, 2013 9:23 am    Post subject:

Sorry for the late reply, I use Mechjeb 2 (available on the forums)

As for rendevous, Mechjeb, gets into a higher orbit, then plans a hoffman transfer to the target, then when near, it matches velocity with target.

As long as you are in a different orbit than the target its quite easy to do as long as you follow the manuver nodes you create very carefuly. Remember to pack a lot of RCS fuel!!
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Wed Jul 24, 2013 9:26 am    Post subject:

For Mechkeb 2 - do I have to create the maneuver nodes to get the rendevous autopilot to work?
Dynamite Dan
Deputy


Joined: 19 Jun 2004
Posts: 4299
Location: Blackburn, Lancashire, UK

PostPosted: Wed Jul 24, 2013 1:59 pm    Post subject:

No, it should do it all by itself.

PS. 0.21 is out. Smile
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Wed Jul 24, 2013 7:37 pm    Post subject:

yeah - My game is now broken with the update.
Khaghabal
Old Fogies


Joined: 22 Apr 2004
Posts: 2734
Location: Boston

PostPosted: Thu Jul 25, 2013 10:06 am    Post subject:

Wow... KSP is dangerous! So easy to lose track of time...
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Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Thu Jul 25, 2013 10:17 am    Post subject:

Khaghabal wrote:
Wow... KSP is dangerous! So easy to lose track of time...


Fuck yeah it is, and it only gets worse. Every successful mission breeds an ever expanding mission scope.

Hey, you launched a rocket! Now get into orbit!

Hey, you're in orbit! now get to a higher orbit!

Hey, you're in a high orbit! now launch a larger payload!

Hey, congrats on that heavy ass payload! Now assemble a space station!

Sweet station you've got there! Now go orbit the moon...now land on the moon...now get home...now go to another orbital body.


Each successive mission requires a geometric increase in time to complete as your rockets and maneuvering get ever complicated.
Khaghabal
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Joined: 22 Apr 2004
Posts: 2734
Location: Boston

PostPosted: Fri Jul 26, 2013 8:19 pm    Post subject:

Does career mode work?
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Super Wabbit
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Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Fri Jul 26, 2013 10:15 pm    Post subject:

Not yet.
Khaghabal
Old Fogies


Joined: 22 Apr 2004
Posts: 2734
Location: Boston

PostPosted: Sat Jul 27, 2013 12:36 am    Post subject:

Thankfully Kerbals don't require food. My first orbiting pod is still circling the planet and its passenger isn't dead yet. My second launch was unstable as hell, but my probe achieved a solar orbit with a max distance further than the last planet.
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Dynamite Dan
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Joined: 19 Jun 2004
Posts: 4299
Location: Blackburn, Lancashire, UK

PostPosted: Sat Jul 27, 2013 4:35 am    Post subject:

The lastest version has been plagued with bugs, but a hotfix has been released, hopefully fixing most of them.

It now requires power to move the ship using torque only, which i think is a nice featuire.

Wabbit, is there any chance of a KSP section in the forums, so everything is not in one thread?
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Sat Jul 27, 2013 1:09 pm    Post subject:

Dynamite Dan wrote:
It now requires power to move the ship using torque only, which i think is a nice featuire.

Wabbit, is there any chance of a KSP section in the forums, so everything is not in one thread?


When you say ti requires power, does that mean we need to put batteries on our crafts?

Great idea for a KSP section! I'll create one and move this in there.